![]() ![]() ![]() Check out the post here and revisit Abloh’s original video below.Are you alright? I'm alright, I'm quite alright And my money's right 8… (Yeah) Countin' them bands All way to the top 'til they be fallin' over (Yeah, yeah, yeah) Countin' them bands On my way to the top 'til we fallin' over I don't really care if you cry On the real, you shoulda never lied Shoulda saw the way she looked me in my eyes She said, "Baby, I am not afraid to die" Push me to the edge All my friends are dead Push me to the edge All my friends are dead Push me to the edge All my friends are dead Push me to the edge Phantom that's all red, inside all white Like somethin' you ride a sled down, I just want that head My Brittany got mad, I'm barely her man now Everybody got the same swag now Watch the way that I tear it down Stackin' my bands all the way to the top All the way 'til my bands fallin' over Every time that you leave your spot Your girlfriend call me like, "Come on over!" I like the way that she treat me Gon' leave you, won't leave me, I call it that Casanova She say I'm insane, yeah I might blow my brain out (Hey) Xanny, help the pain, yeah Please, Xanny, make it go away I'm committed, not addicted, but it keep control of me All the pain, now I can't feel it I swear that it's slowin' me, yeah ![]() Included with the Fader‘s post are number of screenshots showing a direct translation, revealing just how the bad the captions really are once translated. ![]() When Abloh’s team was later approached by the Fader, they said that while they did initially reach out to Arabic speakers for a correct translation, the team chose not to use the translation in the video, instead going with something more oriented around aesthetics, with co-director Alvin Sonic noting that he “loved” the “wrong” look.Īrabic is one of the world’s most popular languages and it’s hard to think these guys could ever really get too far without someone picking up on the gaffe. Instead of offering the sort of straightforward translation one would generally expect from subtitles, the text translates to random nonsensical letters and sounds that have absolutely nothing to do with the song’s original lyrics. Last Monday, Lil Uzi Vert dropped a new video for his hit single “XO Tour Llif3.” Directed by beloved fashion designer and Kanye West collaborator Virgil Abloh, the video featured zombie girls, Arabic subtitles and an appearance by the Weekend, who Uzi was on tour with at the time of the song’s debut on Soundcloud.īut as Ali Suliman at the Fader pointed out earlier this week, something about these Arabic subtitles didn’t quite add up. ![]()
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![]() ![]() IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0įML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10. JVM Flags: 2 total -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_ -Xmx5200MĪABB Pool Size: 0 (0 bytes 0 MB) allocated, 0 (0 bytes 0 MB) used Lord of the Rings & The Hobbit Mod (HD) - Awaken Dreams Link Fixed Kitchen++ 0.1. Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Access the Time Machine Aggressive Chickens for MC 1.7. Java Version: 1.8.0_51, Oracle Corporation Operating System: Windows 10 (amd64) version 10.0 Don't assume it's a complicated application just because it is an editor.I tried to open ftb trident, and this happened:ĭescription: There was a severe problem during mod loading that has caused the game to failĬpw.: : mcheli/aircraft/MCH_AircraftInfo$DrawnPartĪt .ansition(LoadController.java:163)Īt .Loader.loadMods(Loader.java:544)Īt .FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:208)Īt .func_71384_a(Unknown Source)Īt .func_99999_d(Unknown Source)Īt .Main.main(SourceFile:148)Īt 0(Native Method)Īt (NativeMethodAccessorImpl.java:62)Īt (DelegatingMethodAccessorImpl.java:43)Īt .invoke(Method.java:497)Īt .launch(Launch.java:135)Īt .main(Launch.java:28)Ĭaused by: : mcheli/aircraft/MCH_AircraftInfo$DrawnPartĪt 0(Native Method)Īt (Class.java:348)Īt .ProxyInjector.inject(ProxyInjector.java:59)Īt .nstructMod(FMLModContainer.java:512)Īt (Unknown Source)Īt .EventSubscriber.handleEvent(EventSubscriber.java:74)Īt .SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)Īt .EventBus.dispatch(EventBus.java:322)Īt .EventBus.dispatchQueuedEvents(EventBus.java:304)Īt .EventBus.post(EventBus.java:275)Īt .ndEventToModContainer(LoadController.java:212)Īt .LoadController.propogateStateMessage(LoadController.java:190)Īt .LoadController.distributeStateMessage(LoadController.java:119)Īt .Loader.loadMods(Loader.java:513)Ĭaused by: : _AircraftInfo$DrawnPartĪt .findClass(LaunchClassLoader.java:191)Īt (ClassLoader.java:424)Īt (ClassLoader.java:357)Ĭaused by: Īt .findClass(LaunchClassLoader.java:182)Ī detailed walkthrough of the error, its code path and all known details is as follows: Edit some of the world's settings and make sure you tailor the Minecraft experience to your exact needs. Dealing with the app is pretty straightforward, in the sense that you'll always find what you're looking for without much hassle. Download from Server 1 Download from Server 2 Download from Server 3. When you launch Minecraft and click the mods button you should now see the mod is installed. zip file inside the minecraft/mods/ directory. Download Pixelmon mod zip from from the link below. ![]() Open up finder, Press Command+Shift+G, Copy and paste this code in /Library/Application Support/minecraft. The whole application makes use of a drop-down list, displaying the various elements within your world seems very well-structured and easy to find. Place the mod you have just downloaded (.zip file) into. Download and install Minecraft Forge API. Having your phone version of Minecraft supported is by far the least expected aspect and the most intriguing at the same time. You can definitely tell that just by looking at the number of supported platforms, including Xbox360, PS3, WiiU, PC, and the Pocket Edition. You can work on the whole world or simply select parts or chunks that you'd like to edit. Universal Minecraft Editor comes with the much-needed tools to facilitate the construction or editing of MC worlds, on more than one platform, and with endless possibilities. Dealing with tons of options and possibilities, Minecraft is but a sandbox filled with construction materials for you to use. ![]() There's no doubt that Minecraft is one of those games allowing users' imagination to be as free as possible. ![]() ![]() ![]() So I used a For loop, some procedural groups and extrusions inside of it and saved hours of time. Eventually I realized that parts of these similar features could be made procedurally. However, this model had several similar but not identical features. ![]() What's interesting, doing all this viewport modeling, I got into a very destructive mindset where initially I did everything non-procedurally. Coming from Softimage, I'm used to bevels working in these scenarios because the bevel tool would handle the colliding edges, merge them and apply the bevel anyway. you subdivide a geo and boolean a few holes into the smooth surface) the bevel tool becomes useless: it stops the entire bevel once the bevel collides with an edge anywhere. 2) The bevel tool is limited, and it's sooooo sad because it would be the perfect companion to the boolean tool. These radial menus are super awesome by the way. Also, the Fuse does not seem to be part of the “C” radial menus. Yes, often times one can just use an overall fuse node on the entire mesh without selecting the 10 points, but even that is a hassle. When I'm done with the snapping, I now need to select all those 10 points and use a fuse node. Hitting X and snapping works great, but let's say I snap 10 different points. I found two main problems: 1) There seems to be no way to snap and fuse. Goldfarb here is a new video for you! we'd really love more feedback from people about our modeling tools/workflow I recently spent an entire day doing viewport modeling in Houdini, and it worked quite well. I am currently *underwhelmed* by the type of feedback I see around. Maybe you get hints from other users at how to BETTER (faster) do it in Houdini? Sorry for the text-wall. SHOW the productivity gain you would get to management (do a video comparison of a typical workflow in whatever-tool and Houdini). Yes, I would love to see “easier” workflows in Houdini all over the place (I struggle hard with nodal workflows, nodal workflows kill every joy of work for me) but I do not expect any developer to just copy something else she does not see any benefit in (for the tool at hand). Instead of being “underwhelmed” by something that is shown in its EARLY STAGES, why don't you just: - give constructive feedback like “I would like to be able to do precisely THIS” (not “do it like in xyz”, because for that you can use “xyz”) - show a demo of what you want to do if you want a copy, demonstrate how it fits into Houdini's “mind” of proceduralism - explain in what way the tool you want to have would help a large majority of users to become more productive (as opposed to “a single user's wish”) Yes, I know. Why should someone developing a tool that is OFFICIALLY being presented as a “work in progress” (look up the term if you are not familiar with it) *know* what exactly some arbitrary other tool is doing? When you are deep in your own project, it is quite uncommon to waste precious time by playing around with neighbor's toys. OK, I admit, my C4d version is 1.something and I did only quickly skip through my C4d V2 manual, since I never got to install V2, I may not be up to date. Gee, I have to say … I just had a look at my Cinema4d version and I can tell you for sure that the modeling tools in there are in no way comparable to what Houdini is offering today. Hotkeys in general are customizable and if you'll find that these aren't, you'll be able and encouraged to file a RFE about it. I would however wait until H17 is released in order to actually test it and not judge it by a single video. I find this to be a very good thing, but if you think it's not sufficient, record your screen with a tool that works in a more modern way and post a. It was not available before and now it is. ![]() In what way looks limited? I don't know about “drawing vertices in an isometric view” being archaic - what has it been supplanted by? I mean, you did acknowledge the fact there's a need for this ability, be it a niche or not. I doubt I could use it for a long while without having the hotkeys listed on a second monitor at all times. It sounds like the hotkeys for switching modes are kinda messy as well. So having the tool focused on that just seems bizarre. I was actually kinda shocked to see the presenter doing that at all. Which is a very archaic and niche workflow. But the demonstration, plus the name “polydraw” gives the impression that it's focused on actually drawing vertices in an isometric view. Grimwolf I've finished the video, and the tool looks kind of… limited? 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